For Motherland! The Russian Front, 1941-44 (0)
ag.gameitem.AGID:
Playtime: 480
Min. Age: 0
Number of Players:
1 - 2
ag.gameitem.publisher:
Compass Games
Designers:
Masahiro Yamazaki
Artists:
Masahiro Yamazaki,
Brien J. Miller
Mechanics:
Hexagon Grid,
Dice Rolling
Beschreibung
For Motherland! The Russian Front, 1941-44 is the single map game design by renowned Japanese game designer, Masahiro Yamazaki. This edition features a mounted map and delivers an eminently-playable version of his original, two-map War for the Motherland release that can be played to completion in a single sitting.
The game begins with Operation Barbarossa marking the German invasion of the Soviet Union, and culminates towards the end of the war when the Russians had effectively driven back the German forces and were entering the final stages of the epic struggle on the Eastern Front when the tide had completely turned. The game includes four variable turn scenarios:
Operation Barbarossa (1 to 7 Game-Turns),
The Road to Stalingrad (1 to 12 Game-Turns),
Fall Blau (8 to 17 Game-Turns), and
War for the Motherland campaign (1 to 22 Game-Turns).
One of the nice new twists implemented for the strength chit system is the variable and increasing combat chit strength for the Soviets over time to model the increasing combat effectiveness of the Soviet Armies.
Product Information:
Complexity: 5 out of 10
Solitaire Suitability: 7 out of 10 (no hidden units)
Time Scale: 1 or 2 months per turn
Map Scale: 74 km per hex
Unit Scale: Army (Soviets, Axis Minors) and Corps (German)
Players: one to two, best with two
Playing Time: 2-5 hours for scenarios, 8+ hours for campaign
-description from publisher's website
For Motherland! The Russian Front, 1941-44 is the single map game design by renowned Japanese game designer, Masahiro Yamazaki. This edition features a mounted map and delivers an eminently-playable version of his original, two-map War for the Motherland release that can be played to completion in a single sitting.
The game begins with Operation Barbarossa marking the German invasion of the Soviet Union, and culminates towards the end of the war when the Russians had effectively driven back the German forces and were entering the final stages of the epic struggle on the Eastern Front when the tide had completely turned. The game includes four variable turn scenarios:
Operation Barbarossa (1 to 7 Game-Turns),
The Road to Stalingrad (1 to 12 Game-Turns),
Fall Blau (8 to 17 Game-Turns), and
War for the Motherland campaign (1 to 22 Game-Turns).
One of the nice new twists implemented for the strength chit system is the variable and increasing combat chit strength for the Soviets over time to model the increasing combat effectiveness of the Soviet Armies.
Product Information:
Complexity: 5 out of 10
Solitaire Suitability: 7 out of 10 (no hidden units)
Time Scale: 1 or 2 months per turn
Map Scale: 74 km per hex
Unit Scale: Army (Soviets, Axis Minors) and Corps (German)
Players: one to two, best with two
Playing Time: 2-5 hours for scenarios, 8+ hours for campaign
-description from publisher's website
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-03 21:25:32.796